Low Poly Well Model

I’m getting back into Blender modelling and working with Roblox studio, so I decided to share my most recent creation here! Followed a simple Grant Abbitt tutorial and added some of my own touches. Even exported it into Roblox studio :slight_smile: Thoughts?



I later noticed that the model got a little messed up in studio. Any way to fix this issue? It seems that the beveled rope and roof tiles were affected. UPDATE: The issue has been solved!

16 Likes

Wow, I think it looks very nice! You definitely have some good modeling skills.

2 Likes

I think there should be a bit of texture because it looks too smooth & shiny but apart from that it’s good

3 Likes

Thank you! I really appreciate that :^)

Textures will definitely be interesting to add! Thank you :grin:

1 Like

Maybe the normals are flipped? You could go the easy route in studio and tick DoubleSided in the mesh’s properties, or, alternatively (and probably more performant), you can do it in blender by ticking face orientation in image, going into edit mode, and pressing alt + N + left click on the red faces.

Model looks very nice, though! No issues IMO.

3 Likes

As you can observe on these corners:
image
image
There is no texture on the foreground and you can see only the background (like an “X-RAY”)

A solution to this might be to do like @GibusWielder said or just turn the Double Sided property.

2 Likes

Ticking DoubleSided did the job! Thanks so much :stuck_out_tongue:
image

2 Likes

(and @STORMGAMESYT7IP )
Ticking DoubleSided is only meant for flat meshes. Things like paper, or leaves. It’s not good for 3D Meshes.

If you do this to a Mesh you are DOUBLING the amount of faces (tris) you need. By itself it’s not usually an issue with a single Mesh, but if you have a whole bunch of DoubleSided Meshes it can cause you some performance issues (lag).
It will also cause shading issues between faces if one is facing ‘out’ and the one beside it is facing ‘in’

Do as @GibusWielder said, correct the Normals in Blender and you’ll be much happier with your Meshes.
There’s a good tool in Blender that shows you the Face Orientation. Tips & Tricks for Blender 2.9 | Show Normals and Faces Orientation - YouTube

2 Likes

Love it! Very nice style to it, and attention to detail.

1 Like

Thank you :+1: I’ll use this method as well

1 Like

Thanks friend, much appreciated! :^)

1 Like