I’m getting back into Blender modelling and working with Roblox studio, so I decided to share my most recent creation here! Followed a simple Grant Abbitt tutorial and added some of my own touches. Even exported it into Roblox studio Thoughts?
I later noticed that the model got a little messed up in studio. Any way to fix this issue? It seems that the beveled rope and roof tiles were affected. UPDATE: The issue has been solved!
Maybe the normals are flipped? You could go the easy route in studio and tick DoubleSided in the mesh’s properties, or, alternatively (and probably more performant), you can do it in blender by ticking face orientation in , going into edit mode, and pressing alt + N + left click on the red faces.
(and @STORMGAMESYT7IP )
Ticking DoubleSided is only meant for flat meshes. Things like paper, or leaves. It’s not good for 3D Meshes.
If you do this to a Mesh you are DOUBLING the amount of faces (tris) you need. By itself it’s not usually an issue with a single Mesh, but if you have a whole bunch of DoubleSided Meshes it can cause you some performance issues (lag).
It will also cause shading issues between faces if one is facing ‘out’ and the one beside it is facing ‘in’