I’m kind of a beginner to Blender, and I took some time to make some low-poly meshes of real-world things.
I also wanted to know if it was something I could be commissioned for? Or am I not good enough for that yet?
pretty nice mesh you got there… it very impressive. you have make a few of “Real World Meshes” that was not look to bad at all…
so good work and also keep moving forward…
Seeya!
While these builds look pretty nice, though they’re on the simplistic side. In my opinion, these builds are pretty well made I would advise maybe keep creating different types of items that would be used in a city or a house for people to use. Don’t get me wrong, the models are beautiful,
I would suggest developing your building style, and skills as a modeler/builder before opening commissions to the public. If you feel ready to start opening commissions, I’d highly recommend putting this in your portfolio that you can get commissions from. Or create some asset packs featuring different styles, maybe a furniture pack, city pack, ect. Something like that could work as well as a kit for the studio builders to use.
Nice creations but in my opinion, I wouldn’t call it “Low-poly” there are circular parts used while low poly is only polygons and no circular objects used but overall, I like the builds you made.
Thanks for the feedback! I’ll take this into consideration.
There isn’t really any consistency in terms of what I make, nor have I really thought of a furniture pack. These meshes are just random things I think of. It is a good idea though! I’ll probably start to do it if I get enough motivation to do so.
I meant low-poly in terms of the polycount. They have a pretty low amount of polygons compared to other highpoly showcases. Really, these are optimal for games that have a lot of assets. Lower polycount means less lag I guess, haha.
Thanks! I assume you mean the clockface, in which case you’re probably right. Generally, however, games with a lot of meshes prefer smaller models to have less polygons. I suppose a 10-12 (Can’t remember) sided circle is a bit blocky, probably could have went with 16-20 instead.
Thanks! I’m glad you liked them.
Thanks!
I think 3D modelling is a lot of fun, and there’s a lot of things to learn about it. I wish the best of luck to you with it!
Awesome creations! As what @X_ZN0 just said that he wouldn’t call it “Low-poly”. I suggest you to change your material to smooth plastic to look more cartoon and low-poly. Also, keep your work up!
By low-poly, I meant the polygon count. Generally lowpoly, such as Adopt Me, or other similar games in terms of style don’t use smooth shading and things like that, and rely on geometry for a lot in terms of visual.