Low-polycount real-world meshes

Hello!

I’m kind of a beginner to Blender, and I took some time to make some low-poly meshes of real-world things.
I also wanted to know if it was something I could be commissioned for? Or am I not good enough for that yet?

Flask & Test Tube

Screen Shot 2020-05-07 at 5.18.28 AM

Victorian Wainscoting


Elegant Bench

Screen Shot 2020-05-07 at 5.20.56 AM

Victorian Street Lamp


Screen Shot 2020-05-07 at 5.22.44 AM

Sandwich Board (Pretty basic)

Screen Shot 2020-05-07 at 5.23.05 AM

Triangle Coffee Table

Screen Shot 2020-05-07 at 5.23.49 AM
Screen Shot 2020-05-07 at 5.24.45 AM

Wall Tiles (Also pretty basic)

Screen Shot 2020-05-07 at 5.25.19 AM

Twin Bell Alarm Clock

Screen Shot 2020-05-07 at 5.26.02 AM

That’s pretty much all I have at the moment, but I do enjoy creating them. Let me know what you think, as well as any areas of improvement!

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pretty nice mesh you got there… it very impressive. you have make a few of “Real World Meshes” that was not look to bad at all…
so good work and also keep moving forward…
Seeya!

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I liked all of those creations! It’s a very good work!
How you spend on time doing this?

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Thanks! I’m glad you like it.
Each one takes an hour or more since I’m not super familiar with Blender as I’m still a beginner.

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Wow. In my first time using blender I took more than 2 hours making it. The wall tiles is my favorite. Keep up your work!

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Thanks!

For the wall tiles, each tile is an individual mesh. I’m glad you like it though.

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While these builds look pretty nice, though they’re on the simplistic side. In my opinion, these builds are pretty well made I would advise maybe keep creating different types of items that would be used in a city or a house for people to use. Don’t get me wrong, the models are beautiful,

I would suggest developing your building style, and skills as a modeler/builder before opening commissions to the public. If you feel ready to start opening commissions, I’d highly recommend putting this in your portfolio that you can get commissions from. Or create some asset packs featuring different styles, maybe a furniture pack, city pack, ect. Something like that could work as well as a kit for the studio builders to use. :slightly_smiling_face:

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Nice creations but in my opinion, I wouldn’t call it “Low-poly” there are circular parts used while low poly is only polygons and no circular objects used but overall, I like the builds you made.

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Thanks for the feedback! I’ll take this into consideration.

There isn’t really any consistency in terms of what I make, nor have I really thought of a furniture pack. These meshes are just random things I think of. It is a good idea though! I’ll probably start to do it if I get enough motivation to do so.

I meant low-poly in terms of the polycount. They have a pretty low amount of polygons compared to other highpoly showcases. Really, these are optimal for games that have a lot of assets. Lower polycount means less lag I guess, haha.

Nevertheless, thanks for the positive feedback!

I personally loved every single one of these meshes, though the clock in my opinion could be a little rounder.

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Wow, I really liked it!
It’s not so bad.

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These meshes look great. I’m going to start 3D modelling too soon! :slightly_smiling:

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Thanks! I assume you mean the clockface, in which case you’re probably right. Generally, however, games with a lot of meshes prefer smaller models to have less polygons. I suppose a 10-12 (Can’t remember) sided circle is a bit blocky, probably could have went with 16-20 instead.

Thanks! I’m glad you liked them.

Thanks!
I think 3D modelling is a lot of fun, and there’s a lot of things to learn about it. I wish the best of luck to you with it!

Thanks alot. :slight_smile:
30 chars

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Awesome creations! As what @X_ZN0 just said that he wouldn’t call it “Low-poly”. I suggest you to change your material to smooth plastic to look more cartoon and low-poly. Also, keep your work up! :smiley:

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Thanks!

By low-poly, I meant the polygon count. Generally lowpoly, such as Adopt Me, or other similar games in terms of style don’t use smooth shading and things like that, and rely on geometry for a lot in terms of visual.

They are so detailed and very well done, you did a good job! :hugs:

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Thanks! I’m glad you like them.

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