I notice that in my game I tend to experience a Ping much worse than that of other games. Is there anything that could be causing that: Unions, inefficient scripts, etc? And if so, is there anyway for me to track what could be causing it specifically?
Do you mind linking a game so we could take a look?
You can check script performance and if any script is over 3% it should be worth trying to optimise. Builds are a whole other topic
Unless it’s server scripts sending data, it’s not relevant to the topic - you’re talking more about client-side lag to do with rendering or CPU usage.
Oh Ok, performance stats shows my data recieved and sent is at or below the target and I can’t even find anything about scripts on my microprofiler. So this is more of a building issue in that case?
If it’s below the target on performance stats, that’s good. It means it’s better than the maximum it should be. Mind showing a screenshot of the stats?
Sure, it’s a bit hard to show the high ping as it mainly happens in spikes during more physics based games. But there are also a lot of lag spikes. Also, it often goes up to 150ms when the player count reaches something around 10, but unforchanatly I could only get a server with 5 people (2 being ALTs).
You’re probably on a server that was made in a different region than yours - because servers are hosted at different places around the world, your ping may be higher or lower depending on how close it is to you.
You don’t really have much control of this - you should try shutting servers down and joining to create one in your region. I think ~70 ping is acceptable though. I don’t think I’ve actually seen a ping below 50.