in my model, i’ve previously animated it to move the lowertorso to rise up and down, and it SEEMS to work, but, for some reason now, when i load up the animation and play it, it only rotates.
and, this wasn’t here before, but it’s here now. i have no idea what this is.
when i start up the animation editor and select / start with the model, for a moment, a blue dot is there. no idea.
note: i use animation editor classic since the new one takes up too much space on my screen. it’s worked for me for literally everything else. i’ve tested this in the new editor too, and, no luck there. other note: i DID change the names of LowerTorso and UpperTorso, as previously they didn’t have their cases in their names before. i don’t know if that has any importance to this.
sadly, i’ve tried that. i thought that WOULD fix it, but it didn’t
i’ve noted i tried going into the new animation editor, but, it’s basically the same issue. it’s… weird???
if you WANT to, i can send the rig and let you mess with it to find anything
Select your character’s Humanoid and in the property inspector, uncheck “AutomaticScalingEnabled” and it will stop trying to run the automatic HipHeight calculations on your character (which clearly isn’t working out).