First time building low poly trees and not terrain. Could I have some feedback on these low poly trees. Also is there a way to Build a low poly tree without having to use different parts and still be able to change individual colours. Also please tell me where I can find tutorials on how to build low poly buildings because I can’t find them anywhere
#1 rule of nature - Nothing is perfectly symmetric #2 rule of nature - No straight lines
(That’s at least what my grandmother tells me w/ her paintings)
If you try to vary the shape of the trunk and the leaves to make them more “random” in shape, then it might look a little better. If you’re using Blender, I know that there’s an easy way to transform an area of vertices with some random noise (Proportional editing > Random).
These aren’t bad, but i would try to add some detail to the trees, When I first started making trees on blender, I used a few different tutorials to get some different ideas for the trees. Here’s a few links to help you out :- )!
As he said, this is very true. I do recommend making the leaves and trunks a similar polygon-density, if you know what I mean. Like the spheres on top are pretty high poly for Roblox, while the trunks are very very low poly.
I recommend learning some more about Blender or other modeling programs if you haven’t yet. There’s a lot more opportunities that you’ll learn through experience. For example, you can use a decimate modifier in Blender, which un-subdivides it randomly. Also, the vertices on the trunk should be higher (subdivision modifier!), again to match the style of the spheres.
YouTube provides some great tutorials for general buildings. While this might not be the flat shading you’re looking for, this is a tutorial I have used for detailing. If you’re not feeling confident, you might like to try replicating popular styles as well. There’s a lot of styles, from more material-focused styles to styles using smooth plastic. Eventually, however, everyone should start developing their own unique style.
If you have any questions, please reply to this message and I’ll be happy to answer!
My Thoughts: The models you’ve made are technically lowpoly/low-polygon but in the context of roblox itself you could do better.
It feels as if you took either an icosphere/uv sphere and flattened it down into the shape of your leaves.
The wooden tree base itself feels rather inconsistent to your leaves, while the base is basically the lowest polycount you can get, the leaves on top seem to be far more busy with triangles
You can try to do smooth shading, your model right now is flat shaded which creates all these sharp lines that create a very unnatural look like @Crazyman32 has surmised. Or follow his equally creative solution with proportional editing.
Other than that, I think that fixing these core issues will launch you toward a better model for us to help you with, alongside being able of providing far more helpful input.