I’m currently making a low-poly stylised survival game and I thought I’d share it here to get some feedback.
For those who are interested, the terrain system is procedurally generated with parts using fractal noise and the marching cubes algorithm.
(the main reason the FPS is generally in the 40s is bc of the grass, the grass is a relatively expensive addition to the game and is only there as a proof of concept until i can find an alternative or improve it somehow)