Lua Toolbox inserts skies into Workspace rather than Lighting



When clicking on a sky object in the toolbox previously, the toolbox would automatically put it in Lighting, however this is no longer the case, it puts it in Workspace and changes the camera to the origin:

Ideally, the behaviour would be identical to how it currently is when dragging a sky from the Toolbox (rather than clicking on it)

Studio version 0.365.1.265265

Toolbox doesn't insert Skyboxes into Lighting

Ever since the new toolbox came out, skyboxes have started being placed in the workspace. This makes looking for new skyboxes really hard since your camera position gets reset and it doesn’t place the object in the right area.

Video repo:


We have plans to fix this.


Bug has been fixed in the latest studio version.