is a console plugin I’ve been making for quite a while now. It’s meant to be an ubuntu style console for roblox studio. I decided to just release it’s alpha today, so here it is:
Currently, the docs website will only be available on 1.0 release. Although, here is a brief summary of all commands
clear -- clears the console
create -- create instances with certain names
dummy -- create dummies
insert -- insert assets made by you or roblox using the asset id
rm -- remove specific objects and filter them
version -- checks the version
help -- gives a list of all available commands
glass new -- creates a new glass project
glass devi -- installs your glass project as a dev file
glass devrm -- clears all dev files
You need to restart after allowing the script permissions to create/edit scripts
No auto expanding yet, meaning after a certain amount of messages they wrap over
Wanna report issues? No GitHub repo yet, but you can PM me through the DevForum
Using glass, you can make temporary custom commands, but if you want to make commands for the console, just create your command, upload it’s source to GitHub and either reply/pm me the link and I might add it in!
( You can test your commands by running glass devi while selecting the script you want to test )
Well thats it for now, if you wish to install and try out the plugin head to
It’s especially dangerous if there was malicious code inside, as the plugin would already have the power to edit/modify scripts, meaning someone could just take in the module script and put something like a backdoor in it.
Edit: All commands are already handled through module scripts
Yep! The rm command is actually extremely powerful, when used with flags like rm cls:Shirt --force
To filter objects an remove specific stuff allowing to quickly remove scripts from models, decals from objects, etc.
I do plan on adding more commands at full release as well as more taxing jobs to be done with commands! If you have any ideas let me know, and thanks for the feedback
Why would someone put a backdoor into their own console? Okay, let’s say they decide to release this module and people take it. Do you not look at things you put into your game? I’d be reading the modules and I’m sure many others would. If I were to use this I’d develop modules for myself, and if I were to use another person’s module, it would have to be either from someone I trust or I would read through it first. Not that hard to find a suspicious script. You know many popular admin systems allow what I asked about? I haven’t heard anything bad about modules for those.
I love this mindset, but sadly I don’t think this is how an average developer will work. Most of the time, they’ll just see the install command, see what it does and just install it.
I meant kinda like if I had something similar to npm, where anyone can install these commands (packages for npm). I am planning on adding glass i for installing modules that have been whitelisted, but I kind of feel uneasy allowing anyone to upload these commands.
In my opinion, they should just have to be whitelisted first before adding.
Sounds cool! On-forutunely, I can’t really sync files with github, and can’t really use Rojo as MacOS Catalina is extremely secure, and some actions I can’t do and some I need admin passwords. I am not familiar with pull requests, but I will try my best to set it up!