LuaHeap more than twice as large on mobile

Working on memory overflow issues and I’m noticing that my mobile client uses more than double the amount of memory under the LuaHeap tag than my PC client. Mobile does still use less memory overall due to the graphics related savings.

Very confused what could be causing this, and how I can correct it, as the mobile LuaHeap memory usage is extremely large, and mobile has a lot less wiggleroom before crashing.

The game is using Fusion 2.0 for UI, but doesn’t do anything different for touch enabled devices. StreamingEnabled is on and in the opportunistic mode.

Edit to clarify: This is right when I join the game in the same area, not after playing for a while.

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