The Luau+ plugin also includes custom macros and built-in macros are ready for you to use. Do note that Luau+ macros aren’t the best compared to other plugins (but those cost money while Luau+ is free!) And of course, Luau+ will continue to improve because as of right now when doing number:ToRomanNumerals or Humanoid:Ragdoll, it doesn’t show it while editing (like the dropdown)
Will Luau+ be published in other places such as Wally?
It’s not my priority to publish Luau+ to other places such as Wally.
Is Luau+ supported with Visual Studio Code?
Visual Studio Code is not supported with Luau+ but possibly in the future.
How is Luau+ even possible?
If you look in the video while I’m reopening the script, you’ll see a split second of a different code and then switched to the original. Once you close a script, Luau+ converts the script you were editing so it can use the Luau+ module (the folder of the modules is located in game.ServerScriptService)
I thought this was some kind of superset that can be compiled to Luau, but it’s yet another utility module, that just overrides some globals yet probably runs worse than other utility modules because of it
Also, please, just don’t gatekeep documentation in your server, that’s an awful thing to do, publish it to GitHub and for the least have documentation written in this post
You made this plugin. How did you not notice that?
You can’t actually add metatables to instances and certainly not numbers. Therefore everything that you added functions to that you can call with : now must be a table.
And why are we calling tonumber() on a number anyway??
Well if I do 1:ToRomanNumerals() theres a red line indicating that the scripts is gonna error and it gets annoying having that there so that’s why I did to number instead of just 1