LuckyDataStore - Update Log

LuckyDataStore Update Log


LuckyDataStore v3.0.3

  • Added signals to keep track of loading data.
  • Removed wipe function.

LuckyDataStore v3.0.2

  • An important bug has been patched while module is trying to add data on the player data that didn’t existed but existed on default data.
  • Added an error to protect players data stores when module is used wrong.

LuckyDataStore v3.0.1

  • Made source code easier to read.

LuckyDataStore v3.0.0.

  • Added session locking. (Prevents item duplicating.)
  • Optimized data store usage.
  • Deprecated functions has been removed.

LuckyDataStore v2.0.1

  • Deprecated functions will warn about your code being outdated.

LuckyDataStore v2.0.0.

  • Completely reworked module to make it more easy to use and have more efficiency.
  • Added Save() and Wipe() functions. Check documentations and script example for more info.

LuckyDataStore v1.2.0.

  • Added multiple key support. Check functions and script example for more info.
  • Now you can disable game:BindToClose() function if you want to write one yourself or don’t want it.

LuckyDataStore v1.1.0.

  • Optimized and cleaned the module.
  • Added a new value “SaveInStudio” which enables or disables studio saving.
  • Now GetDefault(value_variable, default_value) function could be used without giving it a default_value and script will define variables default value.

LuckyDataStore v1.0.0.

  • Release of the module.
  • Basic usage about data stores.
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