Hey everyone!
We’re back with another major progress update on Lyricon, our fast-paced first-person movement shooter where you pilot a combat drone through chaotic aerial dogfights!
Whether you’ve been following Lyricon’s (slow…) development or you’re just discovering it now, we’ve got a ton we’re excited to share this time, so thanks for your patience! new systems, features, polish, and of course… bugs that we (mostly) squashed.
What is Lyricon Anyways???
Lyricon is a high-mobility first-person movement shooter where you take control of a ** combat drone** in fast, high-octane skirmishes. Think aerial combat meets tight arena gameplay, with dashes, verticality, and wild tech.
Core Systems Overhaul
Server Movement & Physics Updates
Noclip Bug? Gone.
- With the brand new server-authoritative movement system, the infamous noclip bug (where you could phase through terrain or objects) is now fully patched (as far as we can tell!)
- We’ve done tons of testing and haven’t been able to reproduce it. If you somehow manage to break it again… congrats, you’re a wizard… Please report it.
More Responsive Physics
- Drone movement now feels snappier and more consistent, especially in fast scenarios with lots of fast dashing, bouncing, and combat.
- If you see
"corrected!"
appear in your developer console, don’t worry, that just means the server detected a bad position (due to latency or desync) and snapped you back smoothly so your drone keeps flying on its intended path!
Server Authoritative Networking
- We’ve implemented a completely new input handler and movement system!
- Fully server authoritative with great responsiveness, better synchronization, and efficient design to help ensure smooth combat.
Refined Hit Registration & Lag Compensation
- Hit reg is now more consistent across different ping conditions.
- Lag compensation has been improved to balance the experience for players with weaker connections.
New Content & Features
Map Changes!
- A new environment is here!
- Includes an expanded area that’s still a work in progress—expect wide open zones perfect for experimental movement and combat. Feedback welcome!
Bounce Pads
- Dash into these bad boys and get launched with 1.7x your current velocity in the opposite direction.
- Opens up a ton of creative movement and trick potential. Let us know how you’re using them!
New Weapons + Augments
- Check out the brand new loadout menu for a variety of new weapons to try out.
- We’ve added “Augments”! They’re modifiers that change your weapon’s behavior in unique ways.
- (
Small bug: the effect bar currently displays 25,000 seconds… we’re fixing that
)
Recoil System Rework (Experimental)
- We’ve completely changed how recoil works in Lyricon.
- It’s now more punchy and impactful.
- This new system is still very experimental, so please let us know:
- Is it fun to manage?
- Does it feel skill-based?
- Is it too punishing or too easy?
- (Slight note: Shotguns do not have spread at the moment due to our deterministic spread system. Will be fixed soon! for now, shotguns are very… interesting… don’t make your friends too angry…)
UI & UX Improvements
Complete UI Revamp
- While still needing polish, we’ve added:
- A new main menu
- A loadout customization screen
- An in-game leaderboard (press Tab to view)
Kill Messages + Killstreaks
- You’ll now see kill notifications and streaks on the left side of your screen; perfect for flexing on your noob friends.
World Hitmarkers
- Hitmarkers now appear at the exact point of impact, giving you more satisfying and accurate feedback on your shots.
Sound & Recoil Overhaul
Sound Design Upgrades
- We’ve overhauled a number of weapon firing sounds to make them feel meatier and more satisfying.
- The hitmarker sound has also been revamped to deliver a much punchier audio cue when landing shots.
- Overall goal: making every shot feel dangerous, and impactful. Let us know how it feels in action!
QoL Tweaks
- Dash can now be triggered using Z or V as well—more flexibility for your setup.
Removals & Adjustments
Missile Removal
- Missiles didn’t quite fit the game’s flow at this stage, so we’ve temporarily removed them.
- They might return in a future rework, let us know what you’d want from a missile system if it came back!
Spawning & Death Animations
- Polished how drones die and spawn in—animations are now smoother and more intuitive.
Bug Fixes & Playtesting
- Countless bugs squashed. No, seriously, a LOT.
- From hitreg glitches to… minor ui bugs (the 25 thousand effect duration incident…), we’ve patched tons of issues after running hours of private playtests with friends (shoutout to jovanny, gas, muted and all the devforum goers who gave their feedback <3)
Feedback Time!
We want to hear from you!
What we’d love to know:
- What features do you love the most so far?
- Which areas feel undercooked or need more polish?
- What kind of augments, movement tech, or game modes would you want to see next?
- What do you think about the new map area and bounce pads?
- How do the new networking and hitreg changes feel?
Final Thoughts
Honestly… there’s probably a lot missing from this devlog
we’ve been working super hard on Lyricon for the last few and I’m sure I’ve forgotten a bunch of smaller tweaks, additions, and changes.
If you have any questions, suggestions, or just want to chat about the game, feel free to add me on Discord: evxly.n
Always down to talk systems, ideas, bugs, or hear what you think about the direction Lyricon’s heading in.
We’re still in active development, and your feedback will help shape Lyricon into the awesome, fast, chaotic shooter it’s meant to be. Even just leaving a like is a TON of motivation for me and my team, it really means a lot. <3
Thanks for reading and testing, here’s the game link finally (and the previous devlogs!)…
Devlog #1: Lyricon: Early Development Movement Shooter (Need Feedback and Testers!)
Devlog #2: Update: Lyricon - Early Development Movement Shooter
Sincerely,
Evie and the Lyricon Team!