Lapheuz
(IGWT_inactive)
#1
Hey DevForum!
How can I make particles actually appear inside of ViewportFrames? Here’s an example:
This video is taken from Mad City Chapter 1, where boost fire particles are visible on screen even if they are inside of a ViewportFrame in PlayerGui.
Is there a way you can enable this through scripting? I’ve tried various methods, but nothing was as good as Mad City’s.
Thanks!
Help asap.
Avvalor
(avv)
#2
i think u can use spritesheets instead of viewport
Lapheuz
(IGWT_inactive)
#3
But using ParticleEmitter seems much simpler and better.
How did they manage to visualize ParticleEmitter in PlayerGui in Mad City?
Avvalor
(avv)
#4
if u search for 2d particles in the search bar u’d find ui emitter modules
idk if this is what ur looking for but i use this module where u put a particleemitter inside of a frame and it replicates it
Avvalor
(avv)
#6
depending on ur use case, you might wanna look into spritesheets, its prob better for performance