Made a challenge for myself

ROBLOX has wanted developers to make something cool with PGS / Constraints for the longest time. They want us to sort of “abandon” CFraming for at least one project.

I decided, “Hey, I’ve kind of wanted to try this, so why not?” - And here I am now. I have a Walker Leg from Robocraft and I’ve decided that I’m going to try to animate it using HingeConstraint with the ActuatorType set to Servo mode.

My end goal: Make working Inverse Kinematics / Preset Animations (If I fail IK, I have trouble understanding it despite watching a FABRIK tutorial designed around roblox) with the HingeConstraint and a controller script.

[details=Setup of the leg inside]

The (1x1x1) parts are what I’m using to connect the legs together since I don’t want to deal with the angles of the meshes.[/details]

Hope this goes well! I’ll get back to you SoonTM

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