Made a Combat HUD

Recently, I’ve been working on this. It’s a HUD heavily inspired by The Last of Us. Please tell me what do you think, etc


Flare gun/pistol = Secondary
The box/Medkit = Equipment
Knife = Melee
Sniper = Primary

Reference Picture

10 Likes

I like how the UI fades away. The only thing I don’t like is the health bar, if the health and stamina UI fades away then the bar for them should fade too. The icons look good.

Screenshot_13

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The icons are currently placeholder, they will be replaced with in-game models.
Btw, Thanks for the feedback, I will try to make the health, etc bar more appleasing.

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Looks nostalgic. Text font is not my favourite, color too. But… good job. :+1:

Try to make it more detailed.

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What do you mean with ‘detailed’? I don’ understand what are you trying to say…

Detailed… make bars sci-fi textured or something like that i don’t know.

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I like the UI design. However, I think the UI displayed in the bottom left and bottom right are a bit large. I’d recommend decreasing the sizes just so the screen doesn’t feel too cluttered.

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As @Dolphin_Worm, @PeaxTheCreator, @KlausModel wanted, here is the new version:

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Still text font is not my favourite but now it’s better.

2 Likes

It looks much better now, I love the overall design. However, I think you should use a different pistol design, as the current one looks a bit weird.

Apart from that good work!

I agree, I couldn’t find any white placeholder for a secondary weapon, I had to use this.

Looks weirdly big for this resolution. Why is the resolution of the image so small? The text looks too big for this resolution.

I think this looks much better, nice work man!

Could suit an assassin’s creed style game but hey, it’s really good in general.

1 Like