Made a Damage Indicator (Ft. The Rodneys)

Been a while since I last posted something on here! I went ahead & experimented with a couple of UI & Health Changing effects, and it resulted in a pretty cool Damage Indicator! Now of course I’d need to show visual examples :thinking: Which is why I brought a couple of friends with me! Meet the Rodneys!

image

Now, each of these mates have different effects on what they do:

  • Rodney The I (Green) will heal you back up!
  • Rodney The II (White) will damage you a bit
  • Rodney The III (Red) will insta-kill you

Now, what if I were to touch each & every one of the Rodneys?

White:

Image from Gyazo
Green:

Image from Gyazo

Red:
Image from Gyazo
There are 3 Colors whenever your Health Changes as you can see:

The New Updated One:

Image from Gyazo

  • If the Color is Red, you have taken damage
  • If the Color is Green, you have regained health
  • If the Color is Grey, your Health is the same

I just thought I’d share this out & see what y’all think? As per usual, I’d appreciate any feedback given! :slightly_smiling_face:

6 Likes

Very cool! Maybe add an indicator of health gained, like a green version of the damage taken indicator.

1 Like

I’ll think about it! Thanks for the suggestion! :slightly_smiling_face:

1 Like

It looks like you’re tweening the TextTransparency but not the TextStrokeTranparency, leaving us with a clunky transition from visible to not-visible. Other than that, neat creation.

I never exactly understood how the TextStrokeTransparency property worked, so I just left it be for now

Would tweening both of them work a bit more better? :thinking:

man this is what it needs Be Crushed by a wall 3 modes!

Go ahead and try it and see for yourself. The TextStrokeTranparency property is basically the transparency of the Text Stroke (basically the outline). Right now it’s at zero but you should also tween it along with the TextTransparency. Remember, the third argument of TweenService:Create() is a table, so you can fit it in just fine.

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I’m well aware, thanks though!

New & Updated:

Image from Gyazo