Made a plugin that can manipulate Motor6Ds/Welds

I recently came across something which I needed the ability to move or rotate the C0 of a Motor6D using the studio move/rotate tools however since they lacked in-built support for this I decided to make a plugin that added handles/archandles that can manipulate them when they are selected with the appropriate studio tools active

Joint Editor Move
Joint Editor Rotate

The link is here: https://web.roblox.com/library/6215507591/Joint-Editor

6 Likes

This looks very good, but is this the same as a feature roblox introduced recently (beta) called physical draggers?

Awesome otherwise, keep up the good work.

1 Like

That looks to be specifically for physics based things, whereas my plugin adds movement and rotation handles for welds and motor6ds

Oh ok, thanks a lot and well done with the plugin.

1 Like

Hi, I’m new to the forum, but I’m on a macbook air using BigSur and the x and y axis are moving in opposite directions with the trackpad on my laptop. It may be just me, but I thought I should let you know.

https://gyazo.com/db4e876eb588b3c2e0198a89d6c1f7c3.gif

It could just be that the default Roblox character uses oddly CFramed C0/C1 since the plugin will either use local space or world space depending on your setting for that in studio.

Either way things worked perfectly fine for me in testing though so that’s odd

Edit: when I can I’ll see if it may be specific to the legs of the character

Huh. Interesting-- If I may ask, where did you learn about CFrames?

I mainly self-taught myself how to code, CFrames were part of that