So I recently made a practice thumbnail and wanted to hear what opinions you guys have on this and tell me what I can improve on.
(Please don’t be afraid to make strict criticisms)
looks good ,looks real
but
what it that on his cheek?
I really got nothing to say a lot, but this is very awesome especially the lighting, it’s perfect for this. Great job!
A battle scar. I think. May need to ask around.
Yep! It is a battle scar, very subtle but makes a big impact in the thumbnail.
I thought so. I love it! Very small but brings a lot to it.
Everything looks great besides one thing. The arm isn’t placed on the grip. Moving it over should work well.
even though you edited it well, its clear to see that the background is background because: intense blur, unmatching lighting, intense noise, and the fact that if the lighting is like this all throughout there should be some more lighting on his face, gun, bloor, reflections on his glasses more, etc.
also, there is too much black here
in the middle of the guy, also he should be aiming the gun more towards the camera, because his head, the character, the guy, whatever u wanna call it, is looking at the camera, so why isn’t the gun?
also the glow from behind lighting blend is good in some places but not other:
good:
bad:
thats pretty much all i have to say, keep up the good work, if i wasnt a 3d dude like you i would’ve thought: ‘something’s off, but whatever’, so its not always great to add too much intense detail, just remember that. people might not even notice it that much.
p.s.
the gun goes into the arm or something, that guy’s other hand is just kept down, the gun should be a little longer, the head is too low, the gun is too much to one side of the guys arm, and yea!
This is really good! Good job
the lighting on this is perfect, i love the attention to detail in the face and background. great job!
For a practice thumbnail, it’s totally overkill and I LOVE IT. My main criticisms are that the background is not even level with how the character is standing making it look like the entire place is sinking into the ground; the characters arms cover up a lot of the face and the skin on the body seems a little too light for a place that should be dark. The light bouncing and GI look almost perfect even and the particles are nothing to scoff at. Another thing I just noticed is that where is he peaking at? He’s just aiming at what could be a wall and no one would go to peak without getting cover (just from a overly realistic stand point).
I’m assuming that background was applied through photoshop I suggest trying to model it in whatever software u use to make it more real if you know what I mean.