So yesterday I started workin on this… showcase.
The real use for this scene is… to be the lobby of my new game.
I was searching some cool lobbies for reference, and found this one:
I really like it so I took my building tools and started working on this.
I am very surprised with my result for 2 days of building. This lobby is not finished yet, but it looks pretty cool.
ADVERTISEMENT: Sword model made by Stylis Studios, I will not release my game with their model… I will create my own sword soon, please give me some cool ideas or images of swords so I can model
them
Sooooo…
Alright, if you have read the advertisement then you can continue…
Move the sword closer like it is in the reference.
Better lighting so it actually illuminates the sword, making it look important or special.
Play around with lighting effects such as DepthOfField and ColorCorrection.
The reference photo looks almost angelic because of the color palette chosen. It has a mainly goldish brownish color scheme with the purple sword, making it stand out.
You’re missing the UI but I’m assuming you just haven’t done it yet.
I already use Atmosphere and know how to use it, it’s just so hard to recreate my reference´s image lightning, I’ve tried a lot of stuff!
Right now I have bloom, blur, depthOfFiel, Atmosphere, sky, sunrays and colorCorrection, try recreating it by yourself!
I also used more than 40 PointLights and SurfaceLights, to create the SunRays. This seems to be easy, but it’s not!
I’d suggest playing with the blur so the sword isn’t blurry and possiblity position the light to be more on the sword so it looks like it stands out.
The UI is really good, maybe blending it together by using an online color palette could work, the blue is sort of off but if that’s what you’re going for it looks fine!
I like it, just it’s very laggy at max graphics. Maybe it’s just my garbage wifi but for the average player it wouldn’t be very immersive because they would have to have their graphics down a good amount. So honestly, if you are trying to make a story or fighting kind of game, focus on the mechanics and story more than the look. If your game looks beautiful but the fighting is bad and it’s laggy, then no one would like to play it. I would tone it down a bit graphics wise, and focus on the main mechanics. But, I can tell it has amazing potential, you just have to play your cards right!
This may not be important in this case, but what Lightning Technology are you using? ShadowMap, Voxel or FiB3(Future)? Since it is an interior, a different Lightning Technology may look different.