I’ve been to their stadium before, and it looks a lot more grand than that. Try making the main window larger with a taller roof.
I think he was just tryingg to show off the auto generated fans not the actual stadium
I’ve been to Jerry’s World a few times, ain’t not way I’m gonna be able to recreate that lol. But I will look into making it a bit more accurate.
Looks like a well done to me there!
But why is it such a few people as the auto generated audience, it’ll look better if there’s more audience than the number of them in the picture right now
Wasn’t sure how well it would perform with the script. But I could definitely go back and repaint the crowd with a higher brush density.
Very neat, would you be interesting in sharing the script? Was looking into something like this just a few days ago.
It’s very noobish, it’s multiple scripts that generate a random number and if statements that apply a skintone, hat, clothes, or animation.
Here’s the script for skintones.
seed = math.random(1,6)
if seed == 1 then
color = "18"
end
if seed == 2 then
color = "359"
end
if seed == 3 then
color = "364"
end
if seed == 4 then
color = "346"
end
if seed == 5 then
color = "347"
end
if seed == 6 then
color = "359"
end
script.Parent.LeftFoot.BrickColor = BrickColor.new(color)
script.Parent.LeftHand.BrickColor = BrickColor.new(color)
script.Parent.LeftLowerLeg.BrickColor = BrickColor.new(color)
script.Parent.LeftLowerArm.BrickColor = BrickColor.new(color)
script.Parent.LeftUpperArm.BrickColor = BrickColor.new(color)
script.Parent.LeftUpperLeg.BrickColor = BrickColor.new(color)
script.Parent.LowerTorso.BrickColor = BrickColor.new(color)
script.Parent.RightFoot.BrickColor = BrickColor.new(color)
script.Parent.RightHand.BrickColor = BrickColor.new(color)
script.Parent.RightLowerArm.BrickColor = BrickColor.new(color)
script.Parent.RightLowerLeg.BrickColor = BrickColor.new(color)
script.Parent.RightUpperArm.BrickColor = BrickColor.new(color)
script.Parent.RightUpperLeg.BrickColor = BrickColor.new(color)
script.Parent.UpperTorso.BrickColor = BrickColor.new(color)
script.Parent.Head.BrickColor = BrickColor.new(color)
Very cool man, thanks for sharing!