Made a system to try making secure interaction between the server and clients

So basically I made a system that makes asking clients for stuff more secure. It works by registering all the player scripts by a specific code. And when trying to ask the client to do stuff, the server needs to get that key before it can do whatever action the client would do.

Any flaws with this logic? And do you have advice?

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Uhh remote spies can get around this as they can simply get that key.

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