So with the upcoming release of my 2D physics engine. I decided to play around with it to see if its user friendly enough and also to fix bugs. So I made a little physics based angry birds’ demo with guis and my engine!
This is pretty cool. But it’s looks pretty strange without friction especially in the 2nd gif. Also im not sure about this but it looks like the red square that you shoot accelerates in the air.
Correct! The friction is just a damp value which is 0.99 so it isn’t accurate at all. Another thing, the mass of all objects is equal. I was lazy enough to simple accelerate the bird in the direction its facing rather than something natural:
Since the friction is quite less and the mass of all objects is equal!
Not sure, although I might consider it sometime in the future! Thanks!
I can do that! But since it’s not accurate and simply a damp value, it’s going to slow the objects down even if they aren’t in contact with anything since external forces other than simulated gravity don’t exist in my world
This might also be because of the friction, but everything also looks a little too bouncy. I know this was hard to make and I don’t want to come off as rude, but it would look better if you could fix that!
I’m sorry for bumping this topic, but could anyone let me know how OP made the Angry Bird shoot mechanic. What I mean is how you drag back from the red block and let go to make it go in the direction you dragged from. I appreciate it