So with the upcoming release of my 2D physics engine. I decided to play around with it to see if its user friendly enough and also to fix bugs. So I made a little physics based angry birds’ demo with guis and my engine!
Correct! The friction is just a damp value which is 0.99 so it isn’t accurate at all. Another thing, the mass of all objects is equal. I was lazy enough to simple accelerate the bird in the direction its facing rather than something natural:
Since the friction is quite less and the mass of all objects is equal!
Not sure, although I might consider it sometime in the future! Thanks!
I can do that! But since it’s not accurate and simply a damp value, it’s going to slow the objects down even if they aren’t in contact with anything since external forces other than simulated gravity don’t exist in my world
This might also be because of the friction, but everything also looks a little too bouncy. I know this was hard to make and I don’t want to come off as rude, but it would look better if you could fix that!