Made animation in blender facing the wrong direction

Hello, I’m wondering if there’s a simple trick to fix this without remaking the animation:

You could simply just rotate the rig 360 degrees on each frame. Kind of tedious but that’s all I can think of.

the only thing i can think of is to re-animate the rig. But i had this problem too and heres how i avoid it!


when inporting your rig, make sure the camera is behind the rig. This shows you’re animating the dummy in the correct direction (if that makes sense.) it avoids animating in the wrong direction.

But this is also relative to how your dummy was positioned when inporting it into blender. I made sure my dummy was facing the correct direction before i exported it out of studio and into blender. (The plugin i used is here)