Magic games how are they made

does anyone know how to make magic games like those onese with telekenetik abilities because I can not find one channel on youtube that makes videos like this

I was trying to figure out how to make a power to push people just with a keybind or by saying a word and I couldnt find anything like it anywhere if anyone knows channels that can help just leave them in the comments.

I may hire people if its needed

ty for reading hehe anyways do you think you can help?

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I hope the comments dont close if they do message me on discord froggie#9734

You won’t find a video on a specific topic. Just look up how to get the mouse position and ray-casting to do this. You will almost NEVER find a full on tutorial on how to make a whole game, you have to combine the tutorials together to create it.

thank you so much for the feedback I will have a look at these to see if I can improve my skills :grinning:

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This video might help you start out.

thank you for this I will watch this and improve my skills!

No problem, good luck on your game!

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Bit extra but normally magic weapons rely on hitboxs theirs 3 major hitboxs atm magnitude, raycast and region3. Touched also works but it’s heavily unreliable. Magnitude works by checking the distance between all the players and the attacker. Then compares if their close enough to be hit. Downfalls are it’s in a circle and can hit from behind. Region3 is like a box and anything in that box will be detected. Downfalls are it’s a bit laggy. Last we have raycasts I normally use the raycast module instead of the class. It’s normally used on swords and you place attachements anything that hits the attachments gets detected. Quite good on a large scale downfalls are it heavily relys on the client. Basically I’m assuming you already know what client and server is. Basically client is faster then server but less secure. You most likely will miss using the server but client is easy to be hacked. So people use things called sanity checks to see if it’s a realistic hit like by checking magnitude. We also have the effects for the move and stuff. Hopefully this helps.