Magnitude hitboxes

I’m having an issue with creating magnitude hitboxes where most of the time it detects bodyparts, like accessories that don’t contain the humanoid.

Hitbox Module -

local HitChars = {}
		for i,v in pairs(workspace.Alive:GetDescendants()) do
			if v ~= Character then
				for i,part in pairs(v:GetChildren()) do
					if part:IsA("BasePart") then
						if (CF.Position - part.Position).magnitude < Size then
							table.insert(HitChars,v)
						end
					end
				end
			end
		end

You are getting descendants from Alive this will return every single instance from the folder like Humanoid, accessories, attachments etc…

oh yeah i didn’t notice my fault :sweat_smile: