I’m having an issue with creating magnitude hitboxes where most of the time it detects bodyparts, like accessories that don’t contain the humanoid.
Hitbox Module -
local HitChars = {}
for i,v in pairs(workspace.Alive:GetDescendants()) do
if v ~= Character then
for i,part in pairs(v:GetChildren()) do
if part:IsA("BasePart") then
if (CF.Position - part.Position).magnitude < Size then
table.insert(HitChars,v)
end
end
end
end
end