Hi im need help to how make magnitude only get one character
script:
function Ability ()
if Tool.Parent.Name == “Backpack” then return end
if debounce then return end
if ispassive then return end
if plr.Character.IsRag.Value then return end
if plr.Character:FindFirstChild(“CantAbility”) then return end
local human = plr.Character:FindFirstChildWhichIsA(“Humanoid”)
for i,v in pairs(workspace:GetChildren()) do
if v:IsA(“Model”) and v.Name ~= plr.Character.Name then
if v:FindFirstChildWhichIsA("Humanoid") then
if v:FindFirstChild("Invicible") or v.IsRag.Value then return
end
local humanoid = v:FindFirstChildWhichIsA("Humanoid")
local torso = v:FindFirstChild("Torso")
local pos = (plr.Character.Torso.Position - torso.Position)
if pos.Magnitude <= 70 then
debounce = true
spawn(function()
wait(22.6) --cooldown for fart wall
debounce = false
end)
if game.Workspace:FindFirstChild(plr.UserId.."BUS+BUS") then
game.Workspace:FindFirstChild(plr.UserId.."BUS+BUS"):Destroy()
end
local bus = game.ServerStorage.BusModel:Clone()
bus.Parent = workspace
bus.Script.Enabled = true
bus.Name = plr.UserId.."BUS+BUS"
local apart = Instance.new("Part",workspace)
apart.CFrame = torso.CFrame * CFrame.new(0,5,200)
monar(apart,0.1)
Tool.Cd:Clone().Parent = plr.PlayerGui
bus:PivotTo(v:GetPivot() * CFrame.new(0,5,500))
monar(bus,2)
for i,v in pairs(bus:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("BasePart") then
v.CanCollide = false
v.CastShadow = false
end
end
end
end
end
end
end
result:
I try To add Debounce To Script But Continue Getting All In Magnitude
i Dont Know If It Possible
I didn’t quite understand what is your objective, do you want the bus to only pass through a single character? The closest to your player, perhaps? Or what exactly you mean?
function Ability ()
if Tool.Parent.Name == "Backpack" then return end
if debounce then return end
if ispassive then return end
if plr.Character.IsRag.Value then return end
if plr.Character:FindFirstChild("CantAbility") then return end
local human = plr.Character:FindFirstChildWhichIsA("Humanoid")
local closest = nil
local closestMag = math.huge
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v.Name ~= plr.Character.Name then
if v:FindFirstChildWhichIsA("Humanoid") then
if v:FindFirstChild("Invicible") or v.IsRag.Value then return end
local mag = (plr.Character:FindFirstChild("Torso").Position - v:FindFirstChild("Torso").Position).Magnitude
if mag < closestMag then
closestMag = mag
closest = v
end
end
end
end
if not closest then return end -- Just in case it doesn't find any players
local humanoid = closest:FindFirstChildWhichIsA("Humanoid")
local torso = closest:FindFirstChild("Torso")
local pos = (plr.Character.Torso.Position - torso.Position)
if pos.Magnitude <= 70 then
debounce = true
spawn(function()
wait(22.6) --cooldown for fart wall
debounce = false
end)
if game.Workspace:FindFirstChild(plr.UserId.."BUS+BUS") then
game.Workspace:FindFirstChild(plr.UserId.."BUS+BUS"):Destroy()
end
local bus = game.ServerStorage.BusModel:Clone()
bus.Parent = workspace
bus.Script.Enabled = true
bus.Name = plr.UserId.."BUS+BUS"
local apart = Instance.new("Part",workspace)
apart.CFrame = torso.CFrame * CFrame.new(0,5,200)
monar(apart,0.1)
end
end