Just put a script in ServerScriptService
with the name of LoadCharacterServer
what would go in that script??
Just basic :LoadCharacter()
and .OnServerEvent
stuff, I don’t know if this would be spoon-feeding but I’ll just give you some example code:
game.ReplicatedStorage.LoadCharacter.OnSererEvent:Connect(function(player)
player:LoadCharacter()
end)
I can’t be bothered to make a very secure RemoteEvent but I think this one should do the trick.
ill try it out and let you know!!
Okay the scripts did not work, I think it might work but we have to stop the player from spawning in the first place
Players.CharacterAutoLoads
disables the automatic spawning of a player character, but the problem with it is that it causes the guis to not spawn in too.
Which means you’ll have to write your own custom gui cloner
coould I just kill the player when they spawn in?
Why would you want to kill the player?