So I have a ModuleScript named “MainModule” saved to Roblox. When I try to use require(~assetID~), I get the error: Downloading failed for asset id ~assetID~. Is the asset id correct and is the asset type “Model”?
The asset is published as a Model. Heck, when I ran MarketPlaceService:GetProductInfo(~assetID~), the AssetType was 10, meaning it was a model.
I’ve retried the asset ID many times, but no luck. Does anybody have any idea on how to fix this?
That’s what I’ve done. It’s a ModuleScript published as a model. If I published the script within a model, the error would be Download failed. Is the ModuleScript named “MainModule”?
The script is published as a model, and the require() function only works with assets published as models. What do I do to fix this?