It does maintain the Gui Objs as a Square but just look at it, it solves one problem and creates a new problem so no, DO NOT even mention it.
I’m asking for Tips & Tricks and Advance Gui Designers use to figure out the perfect Ratio to Maintain the Gui Obj size.
I almost pulled my head off because I resized it soo many times and it’s either too Fat or too Thin and it’s really getting on my nerves, In studio there is also a White bar at the bottom of the Screen which makes Resizing even more difficult to do.
The problem is it looks perfectly fine on my Screen in studio and then when I play the game it’s either too thin or too fat again.
Please help me I’m going to be insane because of this…
RelativeXX only scales along the X Axis and RelativeYY only scales along the Y axis. And RelativeXY does both.
Make sure you’ve set it to what you want it to scale along by using the Constraint. And make sure its parent Frame/Button/Textbox isn’t affecting the size of it too too much. Because the parent does largely affect the size and scaling.
Edit: Eg. From experimenting a Square Frame set to RelativeYY will scale smaller, when its parent Frame which is set to RelativeXX is made smaller along the X Axis. Works Vice-Versa as well.
Speaking of offset to scale plugins, here’s this one:
I use it on a daily basis for GUI work. A good thing about it too, is it can convert from scale to offset and offset to scale. Its pretty nifty and I recommend it.
It uses the size constraint of a frame to make sure it always is a square. RelativeXX works best when the X size of the screen is bigger than the Y size, and vise versa, which is why the objects get so messed up when you resize it like in this picture: