No, I’m not using UIAspectRatioConstraint it’s basically not what I want because of these effects
It does maintain the Gui Objs as a Square but just look at it, it solves one problem and creates a new problem so no, DO NOT even mention it.
I’m asking for Tips & Tricks and Advance Gui Designers use to figure out the perfect Ratio to Maintain the Gui Obj size.
I almost pulled my head off because I resized it soo many times and it’s either too Fat or too Thin and it’s really getting on my nerves, In studio there is also a White bar at the bottom of the Screen which makes Resizing even more difficult to do.
The problem is it looks perfectly fine on my Screen in studio and then when I play the game it’s either too thin or too fat again.
Please help me I’m going to be insane because of this…