No, I’m not using UIAspectRatioConstraint it’s basically not what I want because of these effects
It does maintain the Gui Objs as a Square but just look at it, it solves one problem and creates a new problem so no, DO NOT even mention it.
I’m asking for Tips & Tricks and Advance Gui Designers use to figure out the perfect Ratio to Maintain the Gui Obj size.
I almost pulled my head off because I resized it soo many times and it’s either too Fat or too Thin and it’s really getting on my nerves, In studio there is also a White bar at the bottom of the Screen which makes Resizing even more difficult to do.
The problem is it looks perfectly fine on my Screen in studio and then when I play the game it’s either too thin or too fat again.
Please help me I’m going to be insane because of this…
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Have you tried setting the SizeConstraint Property to be RelativeXX or RelativeYY instead of the default RelativeXY.
This Post might also help you.
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Yes I forgot to mention that it also creates a new problem…
Relative XX Effect
I don’t think I have to show you what Relative YY does.
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RelativeXX only scales along the X Axis and RelativeYY only scales along the Y axis. And RelativeXY does both.
Make sure you’ve set it to what you want it to scale along by using the Constraint. And make sure its parent Frame/Button/Textbox isn’t affecting the size of it too too much. Because the parent does largely affect the size and scaling.
Edit: Eg. From experimenting a Square Frame set to RelativeYY will scale smaller, when its parent Frame which is set to RelativeXX is made smaller along the X Axis. Works Vice-Versa as well.
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I read the thread and It seems like I have to choose between Relative XX or YY
I think I’ll just go for XY because even if it’s not a Square it’s so much better than having weird side effects.
If you use Offset when X is = Y however it will always be a square no matter what but the problem is I have no idea how to convert Offset to Scale.
Until someone provides a Script or Plugin, I’ll just suck it up
I’m sure someone will figure out your problem. They always do!
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Well, only thing you can really do is: Wait and see.
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Speaking of offset to scale plugins, here’s this one:
I use it on a daily basis for GUI work. A good thing about it too, is it can convert from scale to offset and offset to scale. Its pretty nifty and I recommend it.
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Thank you! this is indeed useful but I already have a similar plugin that can do the same.(It allows you to Drag Guis and Resize them)
I am hoping for someone to post a script that can convert Offset to Scale and Scale to Offset so that I can use it in game.
Are you looking for something like this:
It resizes the GUI element but keeps it square.
Sorry for the bad video quality
It uses the size constraint of a frame to make sure it always is a square. RelativeXX works best when the X size of the screen is bigger than the Y size, and vise versa, which is why the objects get so messed up when you resize it like in this picture:
I made a script that gets the size of the user’s screen using
Viewport Size, then determined whether it should use RelativeXX or Relative YY. The script I made is available here:
https://www.roblox.com/library/4746370113/GUI-Square-Size-Helper
*Note: Make sure the X size is the same as the Y size!
Hope this helps!
LoveTheBears101
This is my first comment, so please reply if it’s unclear!
Edit:
Sorry! I meant to reply to @RuizuKun_Dev, but hit the wrong button
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