I’ve been having a hard time trying to figure this out as I don’t have any idea on how to script MoverConstraints and other topics about this don’t seem to provide enough information for me to work with. While I’m not sure if it is fine to still use BodyMovers, I’d prefer to learn and use whatever is meant to be the standard.
My goal is to maintain the player character’s momentum after you let go of your movement keys mid-air, because when you do, the player character loses all momentum. Other games like bhop achieve this, however I’m pretty sure they use a different movement system.
I am avoiding the use of HumanoidStateTypes as they would prevent animations and general player input.
I’d greatly appreciate any help with this, thank you!