Hey everyone, I’m working on a combat system where hitting an enemy sets a Stun
attribute to true
, which resets to false
after a delay. However, during combos, the brief reset between hits allows the enemy to fight back. I need the stun to persist throughout the entire combo. Any ideas? Any help will be appreciated!
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Have you considered creating a “Combo” Attribute preventing the player from being unstunned while being comboed?