Maintaining Stun Duration During Combos

Hey everyone, I’m working on a combat system where hitting an enemy sets a Stun attribute to true , which resets to false after a delay. However, during combos, the brief reset between hits allows the enemy to fight back. I need the stun to persist throughout the entire combo. Any ideas? Any help will be appreciated!

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Have you considered creating a “Combo” Attribute preventing the player from being unstunned while being comboed?