i want to make a message in the chat when someone finishes the obby but i dont know how to go about doing this can someone help?
Basically when the player gets to the end (I’m assuming there will be a part at the end), you would (for LegacyChat) use
StarterGui:SetCore(“ChatMakeSystemMessage”, {
Text = “THIS PERSON FINISHED THE GAME”
})
Hello.
You could utilize the SetCore
method under StarterGui
to accomplish this however this would only replicate the effect on the client. You could use the updated chat services’ DisplaySystemMessage
method.
Here’s an example of how you could do it:
local message = "<font color=\"rgb(255, 0, 0)\">Hello world!</font>"
game.TextChatService.TextChannels.RBXSystem:DisplaySystemMessage(message)
I’d recommend looking into TextChatService.
how would i use that to make the message when a part is touched? how would i make the message only happen once when you touch it? im assuming i could just use script:Destroy()
or script.Disabled = true
but is there a better way?
local Part = script.Parent
Part.Touched:Connect(function()
-- ???
is there a better way to do this besides touching a part?
If you only want this to run once, you’d use Once
instead of Connect
like this:
Part.Touched:Once(function()
end)
Also keep in mind that all new games DON’T use LegacyChat by default so if yours doesn’t, refer to @Ksuose’s post (and mark theirs as the solution).
You could use Region3 and then trigger it from there. You could also check the distance between the Player’s HumanoidRootPart and a part in the ending area / winners area and if they are close then enough then… yeah.
so like this?
Part.Touched:Once(function()
StarterGui:SetCore(“ChatMakeSystemMessage”, {
Text = “THIS PERSON FINISHED THE GAME”
})
end
Yeah but check if you have the old chat box (LegacyChat) or the new one (TextChatService). If you have TextChatService you’ll have to refer to @Ksuose.
so if you have LegacyChat you would use the one I mentioned before but if you have the new chat you would use something like this (correct me if i do something wrong)
Part.Touched:Once(function()
local message = "<font color=\"rgb(255, 0, 0)\">Hello world!</font>"
game.TextChatService.TextChannels.RBXSystem:DisplaySystemMessage(message)
end
There’s a way to see this via studio. Under TextChatService
in ROBLOX studio, there’s a ChatVersion
property. If this is set to TextChatService
it means you’re using the new ROBLOX chat service.
I hope this helps!
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