So, I was playing a game called Nullwork and I noticed that at the start of the game, it seems that the creator (Nullxiety) had used a VR headset for the cutscene. I was curious about how he made it, but none of my methods work. So what I’m curious about is how he made the cutscene.
(https://www.youtube.com/watch?v=r3aOBHccPs4) < is what I’m talking about
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It’s confirmed that he did use a VR headset. What I would suggest is writing some quick code that stores the CFrame of your camera, and the delta time every frame. Then in-game for the players you can tween their camera to the CFrame. To store the CFrame and delta time you could use an array saved in a datastore.
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Thanks, but I changed it to an Instance part and then copied it to the workspace in actual studio instead of datastoring CFrames.
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