Is there a way to make a humanoid face a certain point while it’s doing MoveTo? One thing I’ve tried is tweening its humanoidrootpart to CFrame.lookat the point once the moveto is finished. However, I want to know if there is any more simple and easier solution to this.
You can assign a Vector3 value to the HumanoidRootPart’s “Orientation” property, that will also cause the entire character model to be rotated according to the specified orientation as well.
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Humanoids should by default look towards their move direction, if this isn’t the case ensure Humanoid.AutoRotate
is true
. If this still is not working, set AutoRotate to false
then CFrame the characters primary part to be facing the target point.
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