Make a Humanoid face a certain point while doing MoveTo:

Is there a way to make a humanoid face a certain point while it’s doing MoveTo? One thing I’ve tried is tweening its humanoidrootpart to CFrame.lookat the point once the moveto is finished. However, I want to know if there is any more simple and easier solution to this.

You can assign a Vector3 value to the HumanoidRootPart’s “Orientation” property, that will also cause the entire character model to be rotated according to the specified orientation as well.

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Humanoids should by default look towards their move direction, if this isn’t the case ensure Humanoid.AutoRotate is true. If this still is not working, set AutoRotate to false then CFrame the characters primary part to be facing the target point.

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