Now, i have looked at multiple posts and still havnt found a solution. I have a shell of a naval gun
Its fired with a body velocity and takes a desired path and work swith the gun nicely, however it keeps the same rotation and im finding this rather annoying
As you can see its slightly upwards and stays this way throughout its path.
Hey!
This is an old post, but whoever is still trying to find a solution I have it.
Add a tag to the part and then do this:
(This is in a modulescript)
if(game:GetService('RunService'):IsClient()) then
RS.PreSimulation:Connect(function()
local Shells = CS:GetTagged("Shells")
if #Shells > 0 then
for _, Shell in Shells do
Shell.CFrame = CFrame.lookAlong(Shell.Position, Shell.AssemblyLinearVelocity)
end
end
end)
end