I’m trying to make a slime that’s rideable like this:
And it will have a smooth movement kind of like bouncing up and down but not falling over when it leans I don’t know how to explain it, like it auto balances out and it uses forces to move/stableize.
First add Humanoid to your pet/mech, then parent it to the character where Occupant detects that character, create a Motor6D and attach the basepart: torso (if you dont have it, create it), when youre done for making motor you can now add Move() function, put in this function to a player MoveDirection property
YES AND YOU CAN DO IT
you can play animation when the slime is moving and you can add accessory by adding attachment
copy player’s hat attachment name then paste it to your attachment