Greetings, I have a touched event, however I currently have a debounce to only hit one person when I would like it to hit multiple, is there an easy way to do this?
Current .Touched script I’m using:
local function Dmg(Hit)
if not Hit:IsDescendantOf(Player.Character) and Hit and Hit.Parent then
local Humanoid = Hit.Parent:FindFirstChild("Humanoid")
if Humanoid and OnCooldown == false then
OnCooldown = true
print("Hit!")
end
end
end
--//Services
local Players = game:GetService("Players")
--//Variables
local Part = script.Parent
--//Tables
local Debounces = {}
--//Functions
Part.Touched:Connect(function(hit)
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and not Debounces[player] then
Debounces[player] = true
print("Hit!")
task.wait(1)
Debounces[player] = false
end
end)
local part -- your part
local cooldowns = {}
part.Touched:Connect(function(part)
if part.Parent:FindFirstChildWhichIsA("Humanoid") then
local char = part.Parent
local plr = game.Players:GetPlayerFromCharacter(char)
local hum = char.Humanoid
if plr and not table.find(cooldowns,plr) then
table.insert(cooldowns,plr)
hum:TakeDamage(30)
wait(1)
table.remove(cooldowns,table.find(plr))
end
end
end)
Roblox has a new event connection method called :Once which fires once then disconnects forever. Make a new event for every player that joins with that method.