I want an animation to play on the server for the player, but make the player not see it on the client.
I don’t know if this is possible.
I can’t find any topic on this.
I’d just like an idea on how this could be achieved.
I want an animation to play on the server for the player, but make the player not see it on the client.
I don’t know if this is possible.
I can’t find any topic on this.
I’d just like an idea on how this could be achieved.
local plr = game.Players.LocalPlayer
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= plr then
--your stuff here
end
end
Yes but I want the player to play the animation but not see it, only others would see it
You’d have every other client load an animation onto that client’s character’s humanoid’s animator. Here’s the pseudo-code to achieve this.
--SERVER
RemoteEvent:FireAllClients(Player) --Fire every client with the player that you want to play the animation.
--CLIENT
local function OnRemoteFired(Player)
if Player == LocalPlayer then return end --Return out of the function if the player of the client (local player) matches the player that you want to the play the animation.
local Character = Player.Character
if not Character then return end
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if not Humanoid then return end
local Animator = Humanoid:FindFirstChildOfClass("Animator")
if not Animator then return end
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid:0" --Change '0' to the desired animation's ID.
local Track = Animator:LoadAnimation(Animation)
--Set track's priority if necessary.
Track:Play()
end
Remote.OnClientEvent:Connect(OnRemoteFired)