I want to make a similar “viewmodel” system like in Doors/Criminality, where it’s using arms’ C0 to move them up or down when holding a tool or weapon
However when I tried, it looks kinda janky and offsetted:
You can tell it’s more relative to the torso, than the head. I know there’s got to be some sort of math to make it relative to the head, but I don’t know how.
If anyone’s got any ideas, let me know.