So, I’m making 2 dice that have beams inside that orbit a part inside the torso, but when the two dices spin, the beams kind of overlap and like weirdly curve and stuff, idk how to fix it.
https://gyazo.com/7c068794ecc61b13dd6034743f89de9c
turn off “FaceCamera” if that’s what you’re talking about
I explained it kind of dumb, let me explain it better.
So basically, when the two dices spin, the beam kind cross over each other, i want it to not do that.
which beams are you referring to, because it looks completely normal to me?
Here, a better recording:
The two beams connecting to the torso curve and cross over each other
https://gyazo.com/ce4adf96fc50d6a1222fc429c2d368d0
What it’s supposed to look like:
https://gyazo.com/26cc57a90d43cc6df643eb819b18f69a
When it’s inside the spinner that makes the two dice orbit, it’s fine but I want it connected to the torso so that it would match the animation and not just stay in one place. https://gyazo.com/63d0e51b2d86e6b02e168a9e9e554b21
but when I do that, the two beams cross over each other. (English isn’t my first language so I couldn’t explain it well)
I recreated the effect (very primitively) and it looked exactly like the correct one
It might be caused by some properties
Properties
Explorer
No Texture
https://gyazo.com/4dba5a7d2dbc28095e377eaa1658ef6a
Texture Applied
https://gyazo.com/de1ec23184152e90efb4310f0a7b38b0
I don’t know what to do anymore. I have no idea, i’ve tried everything.
https://gyazo.com/fb1654af49052ee09acdcee96e9fbe7a