I’m sorry I was sleeping since I wasn’t feeling so well. I’ll try it out now.
It works though it gives this error: Transparency is not a valid member of Configuration “Workspace.kolmatinsweden.AnimeShortHairAccessory10.ThumbnailConfiguration”
I fixed the error though it doesn’t follow the head all of the time. I have a running animation in which you can see a bit of the back of the head.
my code:
local runService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local currentCamera = game.Workspace.CurrentCamera
wait(2)
for _, child in pairs(character:GetDescendants()) do
if child:IsA("Accessory") then
for _, accessory in pairs(child:GetChildren()) do
for _, part in pairs(child:GetChildren()) do
if not part:IsA("Configuration") then
part.Transparency = 1
end
end
end
end
end
currentCamera.CameraSubject = character:WaitForChild("Head")
player.CameraMinZoomDistance = 0.5
player.CameraMaxZoomDistance = 0.5
runService.RenderStepped:Connect(function()
local x1, y1, z1 = currentCamera.CFrame:ToOrientation()
local x2, y2, z2 = character.PrimaryPart.CFrame:ToOrientation()
character.PrimaryPart.CFrame *= CFrame.Angles(0, y1 - y2, 0)
end)
This should go into community resources.
No, since it started as me needing help.
Well, animation is animation, its not head actually moving
you can make head invisible, that will fix it abit.
New script
local runService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local currentCamera = game.Workspace.CurrentCamera
wait(2)
for _, child in pairs(character:GetDescendants()) do
if child:IsA("Accessory") then
for _, accessory in pairs(child:GetChildren()) do
if accessory:IsA("MeshPart") then
accessory.Transparency = 1
end
end
elseif child.Name == "Head" and child:IsA("MeshPart") then
child.Transparency = 1
end
end
currentCamera.CameraSubject = character:WaitForChild("Head")
player.CameraMinZoomDistance = 0
player.CameraMaxZoomDistance = 0
runService.RenderStepped:Connect(function()
local x1, y1, z1 = currentCamera.CFrame:ToOrientation()
local x2, y2, z2 = character.PrimaryPart.CFrame:ToOrientation()
character.PrimaryPart.CFrame *= CFrame.Angles(0, y1 - y2, 0)
end)
I will rework it once more so that your camera will actually be a bit in front, so you wont see the top of your head, and add a neck movement (maybe also a function that while you hold, lets say left alt key, you will be able to move your mouse on the screen).
Good Idea, I’ll make it as community resource later
I made a new script for it, now It fixes that problems, but only works with R15 type for now. for more info check: First Person Mode [V1.0]
Sad, my game is in r6 not r15.
Im working on a fix for this, stay tuned.
What!??!? Are you sure? This is a lot of work for a stranger on the internet!
Lol, I like the idea to have a first person mode, also, I’m almost done with coding it so that it would work with R6 too.
Put it in community resources too would probably help a lot of people and not just me
I did already, I will update it in a minute, you can find it here
Alright, just reply when it’s done
Its finally updated and out. Now it works both with R15 and R6. Go check it out:
Thank you!!! You really are a legend.
though one little bug: Infinite yield possible on ‘Players.kolmatinsweden.PlayerGui:WaitForChild(“FirstPerson”)’
oh wait nvm turns out i put it in a wrong place
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