Make camera move during cutscene

Hello everyone, I’m trying to make cutscene that the camera is attached to a part (that is moving by TweenService) but the camera doesn’t move with the part…


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What’s the solution?

Can’t you change the camera’s cframe to a face on a part?

You would have to bind the camera’s CFrame to renderstep.

local runService = game:GetService('RunService')

--...

local function moveCameraToPart()
    camera.CFrame = workspace.Fall.CameraPart.CFrame
end
runService:BindToRenderStep('CameraPartCFrame', Enum.RenderPriority.Camera.Value + 1, moveCameraToPart)
partTween:Play()
partTween.Completed:Wait()
runService:UnbindFromRenderStep('CameraPartCFrame') -- this will stop moving the camera to the part on RenderStepped
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