There was another post made about this, but the solution given isn’t possible anymore. The gent said to change Model Streaming behavior to persistent, but that’s not an option for me on models.
Anyone else know how to accomplish this?
There was another post made about this, but the solution given isn’t possible anymore. The gent said to change Model Streaming behavior to persistent, but that’s not an option for me on models.
Anyone else know how to accomplish this?
If you put all the capture points into a Model that is going to be always within the StreamingEnabled range of the player then the entire model and the capture points will stream in at the same time.
Right, but the question is how to do it if they’re outside of the range. The map is quite large.
If the model is the size of the map the entire model gets loaded in.
Okay but this still doesn’t solve my problem, because obviously the model wont be the size of the map.
Ah, k. That’s why I said ‘if’.
Can’t you put some odd Transparent, CanCollide off Parts inside the model and at the outer 4 corners of the map to make the model the size of the entire map?
Oh I deeply apologize, I misunderstood what you meant entirely.
I’ll try what you suggested, let you know if it works.
I believe you could make a script and use player:RequestStreamAroundAsync() but might not be a permanent solution if you need it to always stream.
“Requesting streaming around an area is not a guarantee that the content will be present when the request completes, as streaming is affected by the client’s network bandwidth, memory limitations, and other factors.”
I’ve also heard that you shouldn’t constantly call this method and there should be about a 1.5 second interval.
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