I have a simple ball character that has a bodygyro, it works so far, but I can’t figure out how to make it face my input when it’s moving like the default r6. I know I have to do something with the gyro.
What do you mean by face input?
Input as in the direction the player moves the character, EX: When you press left, the character points left, when you press right the character points right, etc. Something like recreating how Humanoid AutoRotate works is what I mean.
I don’t know how the default character controller scripts work but you could maybe just make it point towards the velocity of the character with the Y component zeroed
Pointing to the velocity doesn’t work. Looking into the default scripts sounds good though, I’ll try that out.
Did you find out how to do this?
Yea, I lost the code a while ago though