Hello, in Overwatch this ability:
the field lays on top of the ground and will go up and down depending on the roughness of the surface, how would I do this in Roblox?
At first I thought using a forcefield but am not sure how that would work
Hello, in Overwatch this ability:
the field lays on top of the ground and will go up and down depending on the roughness of the surface, how would I do this in Roblox?
At first I thought using a forcefield but am not sure how that would work
It looks like a ring of Transparent Parts with SurfaceLights in them. You can see the straight lines in the circle.
I’ve never tried it, but for a quick test try a SurfaceLight on the bottom surface of the MeshPart you are using. I think they only have a square or round light beam, but if it forms the shape of the MeshPart’s bottom surface it might work for you.