Make image label increase size (pulse) on music beat

is this possible to made imagelabel pulse synchronized with playing music beat?
like when music gets intensive, image label pulse intensive too

(FOR EXAMPLE / FOR REFENRECE: https://www.youtube.com/watch?v=46FWMANq2IM (check ASSAULT triangle)

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local frame = script.Parent 
local sound = game.Workspace:WaitForChild("In The Shadow Of The Valley")
speed = .1 -- change to 0 or 1
local sensitivity = 0.02
sound:Play()
game:GetService("RunService").Stepped:Connect(function()
	local loudness = sound.PlaybackLoudness
	local scaleFactor = (loudness * sensitivity) / 50 
	local a = frame.Size:Lerp(UDim2.new(scaleFactor, 0, scaleFactor, 0),speed)
	frame.Size = a
end)
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