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What do you want to achieve?
I want my in pairs loop to get the closest npc to a part, however this npc must have a boolvalue on true
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What is the issue?
I have tried if statements to check if the values were true, but it doesnt seem to work, it gets the closesnt npc with or without the condition -
What solutions have you tried so far?
Nobody seems to be talking about this as far as im concerned, any kind of help would be appreciated
local cola = script.Parent
while true do
wait(0.5)
local agro = 2000
for _, npc in ipairs(game.Workspace:GetChildren()) do
local hum = npc:FindFirstChild("Humanoid")
local npcval = npc:FindFirstChild("isnpc")
if hum and npcval.Value == false then
npcval.Value = true
if (cola.Position - hum.Parent.HumanoidRootPart.Position).Magnitude < agro then
agro = (cola.Position - hum.Parent.HumanoidRootPart.Position).Magnitude
closestnpc = npc
spawn(function()
wait(2)
npcval.Value = false
end)
end
end
end
end