I’m trying to make shadow figures with the future lighting environment. The most convenient way to do this would be by using decals. The issue is, the shadow completely disappears after the decal’s transparency is set to 0.75.
I have tried using glass parts to make the decal invisible while still casting the shadow. This eliminates most of the issue. The glass still reflects onto the light at certain angles.
The last alternative I’ve tried is using forcefield parts with -inf transparency. This will be what I’m resorting to if there’s nothing else I can do about it. However, I highly prefer not doing this due to the performance implications of meshes and unions.
It’s extremely tedious to do it that way (considering roblox’s moderation system, it doesn’t have to be said that anything innocent can still be declined). It would also just be on a plane and not actually cast as a shadow. I do appreciate the suggestion though.