Make LinkedSource work with local file paths

Many of us have at one point used/wanted to use an external IDE for writing code, and the need to make it easier for developers to integrate their roblox projects into github repositories, etc. has been posted here countless times.

I thought of a (simple?) solution that might satisfy the ones who have negative views on the whole “external IDE” -thing.

Allow us to set the LinkedSource of a script to a local file path like so:

This way you wont need fancy readers, converters or tools, but rather just set the address and it should update the file both ways.
If you had all your game code in linked lua files, you could now commit your stuff on github as easy as never before!
And you could also now easily use an external IDE with no difficulties.

20 Likes

THIS. WE. NEED. THIS.

As an external IDE user, I’m constantly being set back by the limitations of the tools available.

The best one I can think of is the one by @Osyris.

If this were a feature, it would make using external IDEs so much easier and hassle-free.

This is also a must.

3 Likes

Make it work with URLs too while you’re at it

2 Likes

And then I assume when uploading the place it just converts all local sources into something that can be uploaded?

Good idea

1 Like

Huh. This would be really cool option, but I am curious about how will roblox store this…? Instantly uploaded assets after publishion? I dont know. It would be possible to spam uploads then…