Hello everyone, I’ve been trying to make my mouse stay in the middle (in first person) while setting camera’s cframe to a part. When I set the camera cframe to a part, the mouse becomes “free” and the camera won’t move with it. The camera is set to the player’s head, which means the camera should move with the head. Problem is the mouse will be able to move around freely which causes the camera to be stuck.
local crouching = char.Crouching
local cdforcrouch = false
function crouch(trueorfalse)
if cdforcrouch == true then
return
end
if trueorfalse == true then
cdforcrouch = true -- Enable crouch!
crouching.Value = true
script.Parent.CameraRotate.Disabled = true
char.Animate.Disabled = true
char.CrouchAnimation.Disabled = false
humanoid.WalkSpeed = 9
humanoid.JumpPower = 0
Camera.CameraType = Enum.CameraType.Scriptable
coroutine.resume(coroutine.create(function()
while true do
wait(0.1)
if crouching.Value == false then break end
Camera.CFrame = char.Head.CFrame -- This part sets the camera to the head's cframe every 0.1 seconds, so it moves with it.
end
end))
wait(0.1)
cdforcrouch = false
else
cdforcrouch = true -- Disable Crouch!
script.Parent.CameraRotate.Disabled = false
crouching.Value = false
char.Animate.Disabled = false
char.CrouchAnimation.Disabled = true
humanoid.WalkSpeed = 16
humanoid.JumpPower = 30
Camera.CameraType = Enum.CameraType.Custom
wait(0.1)
cdforcrouch = false
end
end